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Perhaps a more apt comparison would be Sony's first party sales. But that doesn't mean it isn't a huge success. Is it Tears of the Kingdom 10 million in 3 days? No.
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5 million plus sales for a PC-only game just two weeks after ver 1.0 launch for a series whose last installment was 23 years ago is pretty amazing. Honestly I think Nintendo's massive sales this gen have really warped people's idea of what it means to be a big seller.
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It actually would have been one of the highest selling PC games WW by far at the time. It's just that PC games back then often exerted their influence far beyond raw sales of physical editions. The point is, given the state of the market back in the 90's / early 2000's, I think it's fair to say Baldur's Gate was never that niche. The series totalled 5 million units worldwide. And Bioware confirmed that Baldur's Gate 1 sold 2 million units, and that 2 sold 2 million units, and the expansions had pretty good attach rates too of ~600k for BG1's expansion and ~500k for BG2's expansion. The reason I'm making such an outlandish comparison is that Baldur's Gate as a series sold 3.5 million copies by 2001, only about two years and a half after being pushed to market. This would also make sense given the total number of sales for Doom were given to be 3.5 million by early 1999 in "all its many versions".

were at a little over a million, and the Ultimate Doom apparently sold around 780,000 (thought admittedly I can't find the source for this on Wikipedia). It's hard to compare exactly because PC data was all over the place in the 90's, but the original Doom for example probably sold around 2-2.5 million copies during the 90's including it's shareware version, since sales of the shareware version in the U.S. It was a huge release on the PC market in the 90's, and it's sales look small because PC games took forever to mature in terms of sales (basically until Steam). In that respect, I can see how the hyperbole around it's launch might skew how people see the result.Īlso, Baldur's Gate was never that niche. It's just, uh, not exactly the high water mark that'd you think considering all the "triple A devs are scared" rheteoric that has been seen online. It's already one of the biggest success stories of the year, and legs will continue to be good. 2.7M is still massive for sales on one platform, for a genre that was considered weak for decades.
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Still, i would take a glass half full approach. In other words about 86% of people started the game, which would make sense. Character screenshots not posted in the Megathread are subject to removal without warning.About ~2 million people started new classes, so adding that to the 2.5 million people who bought the game prelaunch, we get a deficit of only a few hundred thousand.

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The intent is for everyone to act as civil adults. Unacceptable behaviors include name-calling, taunting, baiting, flaming, etc. (Spoilers) EA Relevant Items Spreadsheet.Gather your party and venture forth! Community Links Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 is the third main game in the Baldur's Gate series. A community all about Baldur's Gate III, the role-playing video game by Larian Studios.
